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Design Topics (25)
Toy and Game Accessibility Design
0

Many toy and game companies are now incorporating alternative text descriptions for blind and visually impaired children in their online product catalogs and packaging. elaborate

Infographics Design
1

The word "infographic" wasn't widely used until the early 2000s, despite the concept existing for centuries. elaborate

Interior Decorating Design
2

The color of a room can significantly impact mood and perceived temperature; cool colors like blue make a room feel larger and cooler, while warm colors like red make it feel smaller and warmer. elaborate

App Design Design
3

The "hamburger menu" (three horizontal lines representing a menu) wasn't initially popular, and its widespread adoption is largely attributed to its use in the early days of mobile web design as a space-saving solution. elaborate

Motion Graphics Design
4

Motion graphics were heavily influenced by the techniques developed for title sequences in early television and film. elaborate

User Interface (UI) Design Design
5

The term "user interface" (UI) was first coined in the 1970s, predating the widespread use of personal computers. elaborate

Digital Design Design
6

The first digital computer, ENIAC, used over 17,000 vacuum tubes and weighed 30 tons. elaborate

Visual Communication Design
7

The color red is often used to convey urgency or importance in visual communication because it has the longest wavelength and is therefore more easily noticed by the human eye. elaborate

3D Modeling Design
8

The very first 3D models were created using clay and mathematical formulas, long before computers existed. elaborate

UI/UX Design
9

The term "UI/UX" is often used interchangeably, but UI (User Interface) focuses on the *look and feel* of a product, while UX (User Experience) encompasses the *entire user journey* and overall satisfaction. elaborate

Fashion Design Design
10

The first documented use of the sewing machine in fashion design was in the mid-1800s, significantly impacting garment production speed and affordability. elaborate

Design Systems Design
11

A well-implemented design system can reduce development time by as much as 30-50%. elaborate

Game Design Design
12

The term "game designer" wasn't widely used until the late 1970s and early 1980s, even though games had existed for centuries. elaborate

Toy Design Design
13

Many toy designs are initially sculpted using clay or wax before being finalized in digital formats. elaborate

User Experience Design
14

The term "User Experience" (UX) was popularized in the late 1990s, but the underlying principles of designing for human interaction have existed for far longer, evident in everything from well-designed tools to intuitive signage. elaborate

Accessibility Design
15

Screen readers can be set to "speak" punctuation, allowing visually impaired users to understand sentence structure and tone better. elaborate

User Experience (UX) Design Design
16

The term "UX" wasn't widely used until the late 1990s, despite the underlying principles being practiced for much longer. elaborate

Game Art Design
17

Many early video game artists used limited color palettes, sometimes as few as 16 colors, due to technological constraints of the time, forcing creative solutions to represent complex scenes. elaborate

Graphic-Design Design
18

The first known use of the term "graphic design" was in 1922. elaborate

Web Design Design
19

The first website ever created is still online. elaborate

Project Plans/Blueprints Design
20

Some project blueprints include hidden Easter eggs or inside jokes among the design team, often undetectable unless you know what to look for. elaborate

Dark Patterns Design
21

Dark patterns often exploit cognitive biases, like the "anchoring bias," to manipulate users into making choices they wouldn't otherwise make. elaborate

Decorating Design
22

The color blue is consistently shown to be the most popular paint color for bedrooms worldwide. elaborate

Open World Design
23

The term "open-world" itself isn't precisely defined, and games often blur the lines between open-world and other design philosophies like "semi-open world" or even heavily-scripted linear games with large explorable areas. elaborate

Sound Design (Digital) Design
24

A single sound effect in a movie can sometimes be made from combining dozens, even hundreds, of individually recorded and processed sounds. elaborate

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